Bookmark
Christopher M. Park - Blog: Designing Emergent AI, Part 1: An Introduction
christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html, posted 2009 by peter in ai development game inspiration toread
A lot of people have been curious about how the AI in AI War: Fleet Command works, since we have been able to achieve so much more realistic strategic/tactical results compared to the AI in most RTS games. Part 1 of this series will give an overview of the design philosophy we used, and later parts will delve more deeply into specific sub-topics.